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  <titleInfo>
    <title>Programming for Game Design</title>
  </titleInfo>
  <name type="personal">
    <namePart>Wang W ,  Walcott T.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource/>
  <originInfo>
    <place>
      <placeTerm type="text">USA</placeTerm>
    </place>
    <publisher>Apress</publisher>
    <dateIssued>2024</dateIssued>
    <issuance/>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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  <physicalDescription>
    <extent>508PP.</extent>
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  <abstract>Create video game elements using the Godot game engine, gaining practical experience in programming and video game development. The Godot game engine uses a simplified programming language called GDScript, which closely resembles Python. By learning GDScript, you can focus more on learning the basics of programming.

You’ll explore concepts such as variables and data structures variables used to store information about video game objects that can be manipulated using a keyboard or a mouse. You’ll also learn about user interface design, branching statements, and looping statements, enabling you to actively engage in programming and create your own interactive games.

By the end of the book, you’ll have a solid understanding of how video game elements work and how the basic principles of programming work as well. By programming simple video game elements in the Godot game engine, you’ll learn both programming and the principles of 2D video game design.

What You Will Learn

Understand the basics of programming by creating simple video game elements in the Godot game engine.
Explore variables and data structures to actively store and modify information about video game objects.
Gain a deeper understanding of user interface design.
Master simplified programming languages like GDScript.
Who This Book Is For


Aspiring programmers and game enthusiasts seeking an engaging introduction to programming through video game creation.

Table of contents 
Why Learn Programming with the Godot Game Engine?
Getting to Know Godot
Writing Scripts
Storing Data in Variables
Mathematical Operations
Branching Statements
Looping Statements
Understanding Arrays
Understanding Dictionaries
Functions
Object-Oriented Programming
Getting Input from the User
Shooting Projectiles
Download chapter PDF 
Adding Projectiles to a Player
Download chapter PDF 
Hitting Enemies with Projectiles
Displaying a User Interface
Download chapter PDF 
Adding Physics
Playing Audio
Creating and Using Scenes

</abstract>
  <subject authority="lcsh">
    <topic>Godot</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Game engine</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Programming</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Open Source</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Game development</topic>
  </subject>
  <identifier type="isbn">9798868807251</identifier>
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    <recordCreationDate encoding="marc">250912</recordCreationDate>
    <recordChangeDate encoding="iso8601">20250927140931.0</recordChangeDate>
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