| 000 | 00910nam a2200193 4500 | ||
|---|---|---|---|
| 005 | 20260206161515.0 | ||
| 008 | 260123b |||||||| |||| 00| 0 eng d | ||
| 020 | _a9781933820309 | ||
| 041 | _aEnglish | ||
| 082 |
_a745.4 _bGEL |
||
| 100 |
_aGelman Debra Levin _9216472 |
||
| 245 | _aDesign For Kids: Digital Products for Playing and Learning | ||
| 260 |
_aNew York _bRosenfeld Media _c2014 |
||
| 300 | _a232 | ||
| 365 |
_b2726.46 _cRs.00 |
||
| 520 | _aChapter 1: Kids and Design Chapter 2: Playing and Learning Chapter 3: Development and Cognition Chapter 4: Kids 2-4: Little People, Big Expectations Chapter 5: Kids 4-6: The “Muddy Middle” Chapter 6: Kids 6-8: The Big Kids Chapter 7: Kids 8-10: The “Cool” Factor Chapter 8: Kids 10-12: Growing Up >Chapter 9: Design Research Chapter 10: An App for All Ages Chapter 11: Putting It All Together | ||
| 650 | _aDesign | ||
| 942 | _cBK | ||
| 999 |
_c370137 _d370137 |
||